Fire in the Hole 3
Play Fire in the Hole 3 slot game & pay with phone credit at Pay By Mobile Slots
Pay Table
Payout
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- 6 = 7.50
- 5 = 4.00
- 4 = 2.00
- 3 = 0.75
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- 6 = 3.75
- 5 = 2.00
- 4 = 0.75
- 3 = 0.50
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- 6 = 2.50
- 5 = 1.50
- 4 = 0.60
- 3 = 0.45
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- 6 = 2.00
- 5 = 1.25
- 4 = 0.55
- 3 = 0.40
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- 6 = 1.75
- 5 = 1.00
- 4 = 0.50
- 3 = 0.35
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- 6 = 1.50
- 5 = 0.80
- 4 = 0.40
- 3 = 0.30
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- 6 = 1.25
- 5 = 0.70
- 4 = 0.35
- 3 = 0.25
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- 6 = 1.10
- 5 = 0.60
- 4 = 0.30
- 3 = 0.20
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- 6 = 1.05
- 5 = 0.60
- 4 = 0.30
- 3 = 0.20
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- 6 = 1.00
- 5 = 0.60
- 4 = 0.30
- 3 = 0.20
Collapsing Mine
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- Each spin begins with 3 active rows and for each collapse an additional row becomes active up till 6 rows.
- A new collapse can be triggered by the following events:
- A winning combination.
- xBomb Wild explosion.
- Wild Mining feature triggered.
- xHole feature triggered.
- Winning symbols are paid out and removed before triggering next collapse, which will make all symbols fall downwards leaving empty position for new symbols to drop in from above.
Lucky Wagon Spins
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- 3, 4 or 5 Bonus symbols trigger the Lucky Wagon Spins with 2, 3 or 4 rows of the reel area open initially. The feature starts with 3 spins and will reset to 3 spins every time a coin lands in the reel area. All coin values are valued as times the active bet.
- 6 Bonus symbols will trigger the Lucky Wagon Spins with a Persistent Dwarf guaranteed on the first spin and 4 rows of the reel area open.
- During the feature the top row will reveal enhancers for each spin - Coin values, Multipliers, Dynamite, Persistent Dynamite, xHole, Evil Dwarf or Persistent Dwarf. An enhancer is activated when a coin lands on the reel below the enhancer.
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Below enhancers may appear on the top row:
- Coin Values
Sets the value of the coin. - Multipliers
Multiplies the value of all Coins, Persistent Dwarf, and the coin value of Persistent Dynamite on the reel below the enhancer. - Dynamite
Adds the Dynamite count as times bet value to the triggering coin. It then throws as many Dynamites as its count on reel positions.- If it lands on Ice block: will remove the Ice block.
- If it lands on Coin: will double its Coin value.
- If it lands on Chest: will activate the Chest.
- If it lands on Ice containing a symbol: symbol will be revealed.
- If it lands on Dynamite/Persistent Dynamite: will double its Coin value.
- If it lands on Persistent Dwarf: will double its Coin value.
- Persistent Dynamite
On each spin, it drops a number of Dynamites equal to its count on the reel positions.
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- Persistent Dwarf
Collects all values in the reel area at its triggering position for each spin. - Evil Dwarf
Triggers a Golden Spin which reactivates all the coins on reel area. Coins will trigger their respective enhancers, boosting their existing values.
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- xHole
Triggers 3 Frozen Wagon Spins and transforms itself into a 1x coin.
After the 3 Frozen Wagon Spins, Lucky Wagon Spins are resumed and the spin left count is reset to 3. - Frozen Wagon Spins
Top enhancer row will only contain Coins. All the existing Coins in the reel area will collect the Coin values from the enhancers and add them to their existing values. - Collect Chests
During the feature the bottom row Collect Chest can be activated by Dynamites. When a Collect Chest is activated it will collect the values in the reel area for the corresponding column above for every spin. - When the reel area is full, normal coins with values are removed, and their values are added to the bottom coin of their respective reels.
- Lucky Wagon Spins: xHole, Dynamite and Persistent Dynamites can be triggered from Ice blocks.
xBomb Wild Multiplier
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- An xBomb Wild symbol substitutes for any symbol except Bonus symbols.
- An exploding xBomb Wild removes adjacent symbols except Bonus symbols and will increase the win multiplier by its value for the next collapse.
- All xBomb Wild will explode before the next collapse except when Wild Mining feature is triggered.
Wild Mining
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- Wild Mining will be triggered in main game when 3, 4, 5, or 6 of the same kind of symbols align horizontally or vertically and there are no winning combinations, active xHole, or active xBomb Wild.
- The triggering symbols will be removed creating Wild symbols in the middle positions of the alignment:
- 3 symbols award 1 Wild.
- 4 symbols award 2 Wilds.
- 5 symbols award 3 Wilds.
- 6 symbols award 4 Wilds.
- All positions above the bar, except for Bonus and Ice Buried symbols, will explode and trigger a new collapse. Ice Buried symbols will be revealed and become active with the collapse.
Buried Features
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- Ice symbols in main game may contain a Wild, xSplit, Win Multiplier, xHole, Bonus or a Max symbol. Feature symbols buried in ice are inactive until the ice block they are contained in is removed by an exploding xBomb Wild.
- Symbols contained in Ice blocks will also be revealed when split by xSplit except for win multiplier.
- Empty Ice blocks and Ice blocks containing win multiplier affected by a split feature are removed if there is a collapse.
- The Ice block can contain win multipliers of x2, x3, x5, x10, x20, x50, or x100.
- A "Max" symbol appears as a 2x2 symbol in ice block. Maximum potential win is awarded as soon as all the ice is cleared from the symbol.
xHole
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- Activates when xHole symbol appears on the reel.
- Only regular paying symbols are drawn from the reels, then scattered to random positions with split symbols of size 1 to 3. xHole leaves an empty space on its position which triggers a collapse.
- Winning symbols are paid and removed before the xHole triggers.
- Landing multiple xHole symbols causes the symbol size to increase multiple times.
xSplit
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- An xSplit symbol splits all other symbols on its reel, doubling those symbols.
- Bonus, xSplit and xHole symbols cannot be split.
- Once all xSplit symbols have activated, they all turn into one of the regular symbols.
- Ice blocks affected by a split feature are removed if there is a collapse.
Nolimit Booster
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- Booster 1
At a cost of 2 times the base bet, the player is guaranteed a Bonus symbol on reel 2.
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- Booster 2
At a cost of 5 times the base bet, the player is guaranteed at least 3 Bonus symbols in ice blocks.
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- Booster 3
Activate all 6 rows for a cost of 5 times the base bet.
Golden Nugget
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- Chase the maximum potential win (Fire in the Bowl) by landing guaranteed Max symbol in the ice block, available for 7000 times the base bet.
- Gamble option will not be available.
Gamble
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- Triggered by a win of at least 5 times the base bet in the main game.
- An option to win a level of Lucky Wagon Spins costing more than the total round win is offered. The player can gamble their winnings for a chance to win a level of Lucky Wagon Spins.
- After winning a Gamble, the player is presented with the option to gamble for the next level of Lucky Wagon Spins. Choose Collect to stop gamble at any time.
- The player can toggle the Gamble button to enable or disable the Gamble feature.
Bonus Buy - Guaranteed Dwarf
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- Awards Lucky Wagon Spins with 6 Bonus symbols and a guaranteed persistent Dwarf at a cost of 4000 times the base bet.
Bonus Buy - Evil Dwarf Forever
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- Awards Lucky Wagon Spins with 3 Bonus symbols and a guaranteed Evil Dwarf on top row during each spin at a cost of 700 times the base bet.
Fire In The Bowl
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- Winning a maximum potential of 70 000 times the base bet will clean the mine out and the game round will be over.
Up To 46,656 Win Ways
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- Winnings are calculated by multiplying the value of the symbol in paytable and the number of the ways of the winning symbol. Only the highest win per bet way is paid.
- A winning combination of the same symbol pays from leftmost to right on adjacent reels. A malfunction voids all pays.
Game Rules
- Fire In The Hole 3 is a video slot with following feature(s):
- Collapsing Mine
- Lucky Wagon Spins
- Gamble
- xBomb Wild Multiplier
- Wild Mining
- Buried Features
- xHole
- xSplit
- Nolimit Booster
- Golden Nugget
- Fire In The Bowl
- A 6-reel, up to 6-row video slot with 14 symbols.
- From 64 ways up to 46656 win ways.
- A Wild symbol substitutes for any symbol except Bonus.
- A Wild symbol substitutes for the highest possible winning combination according to the pay table.
- Coinciding wins on multiple combinations are paid out.
- Winning combinations and pays are made according to the pay table.
- Different reel configurations are used, depending on the game mode (main game or any of the bonus modes).
- The theoretical return to the player for this game is shown in-game.
- The theoretical return to the player for Booster 1 is shown in-game.
- The theoretical return to the player for Booster 2 is shown in-game.
- The theoretical return to the player for Booster 3 is shown in-game.
- The theoretical return to the player for 3 Bonus feature buy is shown in-game.
- The theoretical return to the player for 4 Bonus feature buy is shown in-game.
- The theoretical return to the player for 5 Bonus feature buy is shown in-game.
- The theoretical return to the player for 6 Bonus - Guaranteed Dwarf feature buy is shown in-game.
- The theoretical return to the player for Evil Dwarf Forever feature buy is shown in-game.
- The theoretical return to the player for Lucky Draw feature buy is shown in-game.
- The theoretical return to the player for Lucky Draw (Dwarf) feature buy is shown in-game.
- The theoretical return to the player for Golden Nugget feature buy is shown in-game.
- Simulated maximum potential payout is 70000 times the bet (1:15900000 rounds).
- Features and spin results affect each other within a game round.
- Golden Nugget Mode: No Bonus symbol will land.
- Action Spins: Gamble option will not be available.
- Gamble: The probability is based on the average payout of the feature.
- Gamble: Optimal strategy for highest return to player is not to gamble.
- Gamble is won when the bottle head stops in the highlighted area after spinning.
- Game rounds with a win that can be gambled with, that is not finished within 24 hours will automatically be closed. Any accumulated wins during that game round will be paid out.
- Gamble option will not be presented if the return to player can not be set to the RTP shown in-game.
- All symbol payout values in pay table are displayed in the same currency as bet placed.
- A malfunction voids all pays.
- Malfunction in gaming hardware/software; all affected bets are refunded.
- Game rounds not finished within 7 days will automatically be closed. Any accumulated wins during that game round will be paid out. These rounds cannot be replayed.
- Autoplay automatically plays the game for selected number of rounds or when any of the advanced autoplay setting criteria are fulfilled.
- When changing autoplay settings during a game round, all settings will take effect upon completion of the game round or feature.
- Autoplay features may be mandatory for some jurisdictions.
- When playing with Cryptocurrency, unfinished game rounds and states will automatically reset after 24 hours. Any accumulated wins during this round will be paid out.
Note: Demo modes and bonus buy features may not be available in all jurisdictions.
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*All values (Bet Levels, Maximum Wins etc.) mentioned in relation to this slot game are subject to change at any time. Game features mentioned may not be available in some jurisdictions.

